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Journey - Experience mapping
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Generating hypotheses
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Experience principles
Measurement - System Usability Scale
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Navigation design / frameworks
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Errors & feedback
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Accessibility
Typography
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Presenting ideas effectively
Negotiation & persuasion
Listening & communicating
Stress and performance
Reading list
Design Methods
Home
UX Research
Generative and Evaluative research
Individual interviews
Remote testing
Online surveys
Guerilla testing
A/B Testing
Focus groups
Usability testing
Contextual interview
Persona generation
UX Strategy
Expert review
Competitive analysis
Heuristic review
Task analysis
Gap analysis
Data analysis
Mental models
Empathy mapping
Journey - Experience mapping
Jobs to be done
Generating hypotheses
Ideation methods
Running workshops
Creating a value proposition
Experience principles
Measurement - System Usability Scale
UX Design
Storyboarding
Wireflows
Card sorting
Service Blueprints
Navigation design / frameworks
Sitemaps
Wireframing
Prototyping
Content strategy
Microcopy & UX writing
Errors & feedback
Forms
Microinteractions
Native app patterns
Cognitive biases
Emotional design
UI Design
Accessibility
Typography
Colour theory
Illustration
Layout & Gestalt theory
Grid systems
Designing for multiple devices
Hierarchy
Micro interactions
Transitions
Functional animations
Icon design
Design systems
Concepts
Design audits
Signal to noise
Data visualisation
General skills
Giving & receiving feedback
Presenting ideas effectively
Negotiation & persuasion
Listening & communicating
Stress and performance
Reading list
More
Home
UX Research
Generative and Evaluative research
Individual interviews
Remote testing
Online surveys
Guerilla testing
A/B Testing
Focus groups
Usability testing
Contextual interview
Persona generation
UX Strategy
Expert review
Competitive analysis
Heuristic review
Task analysis
Gap analysis
Data analysis
Mental models
Empathy mapping
Journey - Experience mapping
Jobs to be done
Generating hypotheses
Ideation methods
Running workshops
Creating a value proposition
Experience principles
Measurement - System Usability Scale
UX Design
Storyboarding
Wireflows
Card sorting
Service Blueprints
Navigation design / frameworks
Sitemaps
Wireframing
Prototyping
Content strategy
Microcopy & UX writing
Errors & feedback
Forms
Microinteractions
Native app patterns
Cognitive biases
Emotional design
UI Design
Accessibility
Typography
Colour theory
Illustration
Layout & Gestalt theory
Grid systems
Designing for multiple devices
Hierarchy
Micro interactions
Transitions
Functional animations
Icon design
Design systems
Concepts
Design audits
Signal to noise
Data visualisation
General skills
Giving & receiving feedback
Presenting ideas effectively
Negotiation & persuasion
Listening & communicating
Stress and performance
Reading list
Experience principles
Experience Principles are a set of guidelines that can be used to align and focus a team on a shared vision for design.
Experience Principles should be based on research and insights, incorporating what the team has learned about users' problems, needs and wants.
They may also be used to inform business strategy or product decisions. and can reflect an understanding of the business needs and brand positioning
Articles
https://uxmag.com/articles/orchestrating-experiences
https://substantial.com/blog/2018/4/30/you-need-experience-principles
https://www.interaction-design.org/literature/topics/design-principles
https://blog.prototypr.io/designing-the-mendeley-experience-principles-a0059bcf3e52
https://boagworld.com/digital-strategy/ui-design-principles/
Examples
https://www.audi.com/ci/en/guides/user-interface/ux-paradigms.html
Sites
https://principles.design/
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